Comparing the algorithmic results of Stage A versus Stage B in the black box of social media games shows some diverging results.

While most of the content testing was similar, I did add some text replies to other players in Stage B and also reacted to a comment on Stage A. These may have affected the outcomes somewhat but I’ll assume they aren’t substantial for this analysis.

In terms of the responses, here are the results after a few days:

For the content, we separate them by their production format, where variants of the same photo art are considered ‘digital art’ if they are manipulated in a graphics editor and considered ‘photo art’ otherwise. Line complexity refers to how detailed or complex the lines in the artwork are and saturation level is how eye-catching the colors are.

Content Id Format Line Complexity Saturation Level
1 haiku, photo art mid high
2 haiku, digital art mid mid
3 haiku, digital art mid low
4 haiku, digital art mid low
5 photo art high mid
6 photo art high mid

Stage A Results:

Content Views Interactions
1 8 0
2 6 1
3 4 0
4 2 0
5 6 1
6 3 1

Stage B Results:

Content Views Interactions
1 3 0
2 2 0
3 2 1
4 3 0
5 4 0
6 13 1

Content containing haikus with photo art appears to have feed bias in Stage A while Stage B prefers broadcasting photo art with no haikus or alterations. Both stages interacted with the final photo art, which makes me think that trying a high saturation photo art with complex lines has a greater likelihood of getting at least one interaction and at least a few views on both stages. Text with photo art doesn’t seem to matter much from these tests, so I will leave it out for the next round.

The next process is to generate at least three photo art illustrations with saturation and share them a few hours apart across the day. Will they have similar views and interactions? Or will the rules of the stage change upon observation?

Content in reverse order. Stage tests