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    <title>AESxARG</title>
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    <lastBuildDate>Mon, 25 May 2026 12:34:11 -0700</lastBuildDate>
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      <title>Clean Games: Part 1</title>
      <link>https://aesxarg.net/writings/posts/2026-05-25_clean-games---part-1/</link>
      <pubDate>Mon, 25 May 2026 12:34:11 -0700</pubDate>
      <guid>https://aesxarg.net/writings/posts/2026-05-25_clean-games---part-1/</guid>
      <description>&lt;p&gt;Applying clean game experiments on social media accounts (which I refer to as &amp;ldquo;stages&amp;rdquo;) is an interesting way to explore systems and their algorithms within a black box (the &amp;ldquo;stage&amp;rdquo;). Social media is a black box game stage.&lt;/p&gt;
&lt;p&gt;What do I mean by “clean game”? I am defining it in this lens as having a somewhat newer account with very few followers in the double digits. It’s enough of a set to observe patterns of feedback loops and not enough to create additional noise that makes it difficult to discern the minimum observed rules within a stage.&lt;/p&gt;</description>
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      <title>Fair, Infinite Games with Asymmetrical Information</title>
      <link>https://aesxarg.net/writings/posts/2026-02-28_fair-infinite-games-with-asymmetrical-information/</link>
      <pubDate>Sat, 28 Feb 2026 11:01:11 -0700</pubDate>
      <guid>https://aesxarg.net/writings/posts/2026-02-28_fair-infinite-games-with-asymmetrical-information/</guid>
      <description>&lt;ol&gt;
&lt;li&gt;Fairness is defined by voluntary, revocable participation under evolving Unspoken Rules, not equality of data.&lt;/li&gt;
&lt;li&gt;Asymmetry is intentional, not accidental&lt;/li&gt;
&lt;li&gt;Open-endedness reflects the quality of shared commitment to the process, not a specific outcome.&lt;/li&gt;
&lt;li&gt;Communication happens through meta-moves and frame alignment.&lt;/li&gt;
&lt;li&gt;Continuous observation and participation matter more than fixed scorekeeping.&lt;/li&gt;
&lt;li&gt;There is no financial incentive in these interactions.&lt;/li&gt;
&lt;li&gt;The goal is continual collaborative world-building across asymmetric perspectives.&lt;/li&gt;
&lt;/ol&gt;</description>
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      <title>Discernment, Refinement and Taste in Adaptive Feedback Systems</title>
      <link>https://aesxarg.net/writings/posts/2026-02-21_discernment-refinement-and-taste-in-adaptive-feedback-systems/</link>
      <pubDate>Sat, 21 Feb 2026 10:14:01 -0700</pubDate>
      <guid>https://aesxarg.net/writings/posts/2026-02-21_discernment-refinement-and-taste-in-adaptive-feedback-systems/</guid>
      <description>&lt;p&gt;The initial construction of a fluid system opens pathways where everything is unexplored and &lt;em&gt;feels exciting&lt;/em&gt;. As a result of the synthesis of this feeling and unfamiliarity with the &lt;em&gt;landscape observed&lt;/em&gt; we give leeway to exploration and branching out in novel and creative ways. As the branching reaches its observed state of limits, the system temporarily hardens into a structure that tends to prune most branches and maintains only the ones with the most stable feedback loops. When the stability reaches a state where nothing moves and is at its hardening limit, the reversal (softening) of the previous state enables branch regeneration but under a different observable phase shift.&lt;/p&gt;</description>
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